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3D Math Primer for Graphics and Game Development by Ian Parberry, Fletcher Dunn

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Chapter 12

Geometric Primitives

This chapter discusses the fundamental properties of many different geometric primitives. It is divided into seven sections:

image Section 12.1 discusses methods for representing primitives in general.

image  Section 12.2 discusses lines and rays.

image  Section 12.3 discusses spheres and circles.

image  Section 12.4 discusses bounding boxes. ...

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