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3D Math Primer for Graphics and Game Development by Ian Parberry, Fletcher Dunn

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Chapter 10

Orientation and Angular Displacement in 3D

This chapter discusses orientation in 3D. It is divided into six sections.

image  Section 10.1 discusses the subtle differences between terms like “orientation,” “direction,” and “angular displacement."

image  Section 10.2 describes how to express orientation using a matrix.

image  Section 10.3 describes how to express angular displacement using Euler angles.

  Section 10.4 describes how to express angular displacement ...

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