Appendix B

References

[1] Arvo, James, “A Simple Method for Box-Sphere Intersection Testing,” in Graphics Gems, Andrew S. Glassner (ed.), AP Professional, 1990.

[2] Badouel, Didier, “An Efficient Ray-Polygon Intersection,” in Graphics Gems, Andrew S. Glassner (ed.), AP Professional, 1990.

[3] Dam, Erik B., Martin Koch, and Martin Lillholm, “Quaternions, Interpolation and Animation,” Technical Report DIKU-TR-98/5, Department of Computer Science, University of Copenhagen, July 1998. http://www.diku.dk/students/myth/quat.html

[4] de Berg, M., M. van Kreveld, M. Overmars, and O. Schwarzkopf, Computational Geometry — Algorithms and Applications, Springer-Verlag, 1997.

[5] Ebert, David S., F. Kenton Musgrave, Darwyn Peachy, Ken Perlin, and Steven Worley, ...

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