Contents
Foreword | |||||||
About the Authors and Acknowledgements | |||||||
Introduction | |||||||
PART I. Introduction to 3D Concepts | |||||||
Chapter 1. | Scene | ||||||
1.1 | The 3D Scene | ||||||
1.2 | Meshes and Vertices | ||||||
1.2.1 | 3D vs 2D | ||||||
1.3 | Cameras | ||||||
1.3.1 | Perspective Camera | ||||||
1.3.2 | Orthographic Camera | ||||||
1.3.3 | Depth of Field | ||||||
1.4 | Lights | ||||||
1.4.1 | Point Light | ||||||
1.4.2 | Infinite Light | ||||||
1.4.3 | Spot Light | ||||||
1.4.4 | Image-Based Light | ||||||
1.5 | Materials | ||||||
1.5.1 | Photoshop-Supported Material Properties | ||||||
1.6 | UVs | ||||||
1.6.1 | UV Maps | ||||||
Chapter 2. | Rendering: OpenGL (OGL) and Adobe Ray Tracer (ART) | ||||||
2.1 | OpenGL | ||||||
2.2 | Ray Tracing | ||||||
2.2.1 | Ray Tracing Effects | ||||||
2.3 | Other Render Settings | ||||||
2.3.1 | Depth Map preset | ||||||
2.3.2 | Normals preset | ||||||
PART II. 3D in Photoshop | |||||||
Chapter 3. | Getting Started with 3D in Photoshop | ||||||
3.1 | Workspace and the 3D Panel | ||||||
3.2 | Importing 3D | ||||||
3.3 | Converting ... |
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