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3D in Photoshop

Book Description

This is the first book of its kind that shows you everything you need to know to create or integrate 3D into your designs using Photoshop CS5 Extended. If you are completely new to 3D, you'll find the great tips and tricks in 3D in Photoshop invaluable as you get started. There is also a wealth of detailed technical insight for those who want more. Written by the true experts - Adobe's own 3D team - and with contributions from some of the best and brightest digital artists working today, this reference guide will help you to create a comprehensive workflow that suits your specific needs. Along the way, you'll pick up troubleshooting tips and advice from the industry experts and you'll be inspired by many examples of full color, original works of 3D art.

If you're already using Photoshop for your digital art and want to learn how to incorporate your 3D components into one workflow, you'll discover new ways of working with Photoshop that you probably never knew existed. Find out how to quickly generate beautiful 3D extrusions from text layers, selections and more. Brush up on your painting, texture creation and editing skills, and learn how to composite 3D to 2D scenes. You'll also discover the secrets to creating Lenticular images. It's all here in this comprehensive guide - the next best thing to sitting side-by-side with an Adobe expert while you create 3D magic.

Table of Contents

  1. Cover
  2. Halftitle
  3. Title
  4. Copyright
  5. Contents
  6. Foreword
  7. About the Authors and Acknowledgements
  8. Introduction
  9. PART I. Introduction to 3D Concepts
    1. 1. Scene
      1. 1.1 The 3D Scene
      2. 1.2 Meshes and Vertices
      3. 1.3 Cameras
      4. 1.4 Lights
      5. 1.5 Materials
      6. 1.6 UVs
    2. 2. Rendering: OpenGL (OGL) and Adobe Ray Tracer (ART)
      1. 2.1 OpenGL
      2. 2.2 Ray Tracing
      3. 2.3 Other Render Settings
  10. PART II. 3D in Photoshop
    1. 3. Getting Started with 3D in Photoshop
      1. 3.1 Workspace and the 3D Panel
      2. 3.2 Importing 3D
      3. 3.3 Converting to 3D
      4. 3.4 Navigating 3D
    2. 4. Materials
      1. 4.1 Material Library and Browsing Materials
      2. 4.2 3D Material Tools and Editing
      3. 4.3 Painting on 3D
      4. 4.4 Tiled Painting
    3. 5. Lights, Shadows and Final Rendering
      1. 5.1 Light Types
      2. 5.2 Positioning Lights and Keyboard Shortcuts
      3. 5.3 Editing Lights
      4. 5.4 Adding and Editing Shadows
      5. 5.5 Colored Transparent Shadows
      6. 5.6 Final Rendering
    4. 6. Adobe Repoussé – 3D Extrusions
      1. 6.1 Introduction to Adobe Repoussé
      2. 6.2 Changing the Repoussé Shape
      3. 6.3 Constraints
      4. 6.4 Assigning Materials
      5. 6.5 Mesh Quality
      6. 6.6 Split Apart Functionality
    5. 7. Performance Settings and Optimization
      1. 7.1 3D Preferences
      2. 7.2 GPU Memory (VRAM)
      3. 7.3 Interactive Rendering
      4. 7.4 Ray Trace Quality Threshold
      5. 7.5 3D File Loading
  11. PART III. Workflows
    1. 8. 3D and Compositing with Bert Monroy
      1. 8.1 Simple Complexity
    2. 9. Adobe Repoussé with Corey Barker
      1. 9.1 Text and Reflections
      2. 9.2 Creating Realistic 3D Product Shots
      3. 9.3 Masking 3D Shapes for Effect
      4. 9.4 3D and Photoshop Effects
      5. 9.5 Cover Art Breakdown
    3. 10. Painting, Texturing and Lighting with Stephen Burns
      1. 10.1 Importing 3D Using 3DVIA
      2. 10.2 Creating the Layout
      3. 10.3 Texturing the Walls of the Buildings
      4. 10.4 Lighting the 3D model
      5. 10.5 Adding the Wet Look to the Street
      6. 10.6 Adding Localized Bump and Reflective Characteristics
      7. 10.7 Adding Depth of Field and the Splash
    4. 11. Creating Lenticulars with Russell Brown
      1. 11.1 Getting Started
      2. 11.2 Basic Lenticular Workflow
  12. PART IV. Appendices
    1. Appendix A: File Formats
      1. OBJ
      2. 3DS
      3. COLLADA and KMZ
      4. U3D
    2. Appendix B: Interoperability and Limitations
  13. Index