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3D Graphics with XNA Game Studio 4.0 by Sean James

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Loading a skinned model

In XNA, the content pipeline is responsible for processing content files—models, textures, and so on—and converting them into a format that is ready to be loaded by the game. The content pipeline is a two stage process—first, content is run through an importer that converts files of the same type (.fbx and .x models, or .jpg and .png and .tga textures, for example) to the same intermediate format. This intermediate data is then further processed by a content processor. The content processor is responsible for taking the data provided by the importer and creating an object that can be serialized (saved to a file) and loaded directly by the game's content manager. In this case, we will take the animation data that has been ...

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