Introduction

Welcome to the fourth edition of this book. And just as it was years ago, game development is still booming. The technology has advanced to astounding levels. The input devices, storage, and platforms have all evolved or changed completely. But some things remain constant: the basics of art and the core process of how things are done. This book has been updated and revamped to take new technology into account, but you will see many of the same exercises and information on texture creation.

Many thanks to the students and instructors who e-mailed me with suggestions and feedback over the years. You have made this a better book.

My work in game art creation over the past few years has largely shifted to app creation. Games for the ...

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