Book description
The new edition of 3D Game Textures: Create Professional Game Art Using Photoshop features the most up-to-date techniques that allow you to create your own unique textures, shaders, and materials. Revised to take new technology into account, it is an ideal hands-on resource for creating online worlds, simulations, web-based applications, and architectural visualization projects.
Continuing the practical, no-nonsense approach of its predecessors, the fourth edition shows you how to advance your digital art skills with textures and shaders by exploring their interactions in single objects or entire scenes. It contains expanded coverage of shader nodes, and the companion website—www.lukeahearn.com/textures—has been updated to include video tutorials as well as updated sample textures, shaders, materials, actions, brushes, and all of the art from the book.
Table of contents
- Cover
- Half Title
- Title Page
- Copyright Page
- Dedication
- Table of Contents
- Acknowledgments
- Introduction
- Chapter 1: The Basics of Art
- Chapter 2: The Basics of Computer Graphic Technology
- Chapter 3: Introduction to Shaders and Materials
- Chapter 4: Preparing for Texture Creation
- Chapter 5: Sci-Fi Hallway, Basic Shaders: Diffuse, Illumination, and Opacity
- Chapter 6: The Urban Setting: Low-Polygon, High-Texture Detail
- Chapter 7: The Fantasy Setting: High-Polygon, High-Texture Detail
- Chapter 8: Exteriors
- Chapter 9: Game Effects
- Chapter 10: Normal Maps and Multipass Shaders
- Index
Product information
- Title: 3D Game Textures, 4th Edition
- Author(s):
- Release date: September 2016
- Publisher(s): A K Peters/CRC Press
- ISBN: 9781351859769
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