Chapter 4. Prepping for Texture Creation

Prepping for Texture Creation

Do, or do not. There is no “try.”

Yoda (Jedi Master)

Introduction

I love quoting Yoda.

In this chapter we will take the next step in creating the best game textures possible, which is to have the best texture resources possible. We will look at the various sources of digital resources for texture creation and each of the steps in the process of gathering, preparing, and storing your assets.

Although the focus of this book is the creation of textures using Photoshop so that you develop strong Photoshop skills, in reality it is more common, easier, and more effective to use photo reference in texture creation. We ...

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