Book description
Finally the eagerly-awaited next edition of Luke Ahearn's cornerstone game art book: 3D Game Textures is on its way. The book will be refreshed per the latest revision of Photoshop and the latest game industry trends and developments. 3D Game Textures allows next-gen game artists to learn to create everything from bricks to books in Photoshop with this step-by-step instructional guide. Because texture is 99% of what a gamer sees when playing, this topic deserves considerable coverage but has gotten little attention. Unlike anything on the market, this book concentrates soley on texturing, and provides an in-depth guide to game texturing with hundreds of high-quality examples. Game artists learn all they need to know on the topic, including basic artistic principles, tools and techniques, and specific step-by-step tutorials that explain how to create textures for myriad environments. New Coverage of the latest version of Photoshop, including adding multiple edge tiling; adding Photoshop Bridge coverage; an updated metal tutorial and adding coverage of urban exteriors. Included in the second edition is a new chapter and an advanced project, featureing a large outdoor urban area - war torn city. Great amount of work on detailed textures (overlays and advanced blending in PS) that utilize many shaders. This environment will look roughly like Battlefield 2 or more recently Call of Duty 4. The scene will include effects as well - smoke and bullet holes. Grass, trees, curtains, signs, and more. The DVD includes: demo versions of relevant software as well as resource images.
Table of contents
- Copyright
- Acknowledgments
-
Introduction
- What This Book Is Not
- Whom This Book Is For
-
Overview
- Chapter 1: A Basic (Game) Art Education
- Chapter 2: A Brief Orientation to Computer Graphic Technology
- Chapter 3: Shaders and Materials
- Chapter 4: Prepping for Texture Creation
- Chapter 5: The Sci-Fi Setting
- Chapter 6: The Urban Setting
- Chapter 7: The Outdoor Setting
- Chapter 8: Game Effects
- Chapter 9: Normal Maps and Multi-Pass Shaders
- Bonus Chapter (on the DVD): The Fantasy Setting
- The Concept Artists
- 1. A Basic (Game) Art Education
- 2. A Brief Orientation to Computer Graphic Technology
- 3. Shaders and Materials
- 4. Prepping for Texture Creation
- 5. The Sci-Fi Setting
-
6. The Urban Setting
- Introduction
- The Concept Sketch
- Breaking out the Materials in the Scene
- Building It up Using Overlays
- Tearing It Down for Shaders
- Chapter Exercises
- 7. The Outdoor Setting
- 8. Game Effects
- 9. Normal Maps and Multi-Pass Shaders
- The Fantasy Setting
- Photoshop Exercises
Product information
- Title: 3D Game Textures: Create Professional Game Art Using Photoshop
- Author(s):
- Release date: May 2009
- Publisher(s): Focal Press
- ISBN: 9780240811482
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