Code: Working with Lights and Materials
This is the final version of the code that we used to explore lights and materials in Chapter 12, Working with Lights and Materials.
| <body></body> |
| <script src="http://gamingJS.com/Three.js"></script> |
| <script src="http://gamingJS.com/ChromeFixes.js"></script> |
| <script> |
| // This is where stuff in our game will happen: |
| var scene = new THREE.Scene(); |
| |
| // This is what sees the stuff: |
| var aspect_ratio = window.innerWidth / window.innerHeight; |
| var camera = new THREE.PerspectiveCamera(75, aspect_ratio, 1, 10000); |
| camera.position.z = 500; |
| scene.add(camera); |
| |
| // This will draw what the camera sees onto the screen: |
| var renderer = new THREE.WebGLRenderer(); |
|
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