How to Read This Book

You’ll see two kinds of chapters: project chapters and learning chapters. The project chapters start with “Project” just like Chapter 1, Project: Creating Simple Shapes. All the others are learning chapters.

If you want to learn programming the way I did, just read the project chapters and follow along with all the exercises. You’ll create pretty cool game characters and worlds to play in. You’ll make space simulations. You’ll make purple monsters. You’ll make all sorts of great stuff.

If you have questions about why the games are written the way they are, then read the learning chapters. We won’t go over everything about programming, but there should be enough to help you understand why we do what we do. These are the ...

Get 3D Game Programming for Kids now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.