What’s Next

Phew! That was quite a bit of work. But if you look back, it didn’t take that many changes to get there. We had to play a few object tricks—especially to get baskets to tell the correct scoreboard to add points. Mostly, we found that having the launcher and scoreboards as objects made the switch from one player to two fairly easy.

As easy as it was, it still required effort. And things only get harder when games move online, which is why we won’t cover them in this book. But you’ve now seen enough of multi-player games to have a sense of how they work. Keep working at programming and you’ll be able to build incredible multi-player games before you know it!

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