Whatâs Next
Phew! That was quite a bit of work. But if you look back, it didnât take that many changes to get there. We had to play a few object tricksâespecially to get baskets to tell the correct scoreboard to add points. Mostly, we found that having the launcher and scoreboards as objects made the switch from one player to two fairly easy.
As easy as it was, it still required effort. And things only get harder when games move online, which is why we wonât cover them in this book. But youâve now seen enough of multi-player games to have a sense of how they work. Keep working at programming and youâll be able to build incredible multi-player games before you know it!
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