When youâre done with this chapter, you will
- Have an important trick for your 3D programmerâs virtual toolbox
- Be able to switch between multiple cameras
- Know how and why to keep game and animation code separate
- Understand Moon phases better than most people (but not the Toy Story animators)
Chapter 13Project: Phases of the Moon
In this chapter weâll cover something every 3D programmer must learn at some point: how to visualize the Moon and its phases. It will end up looking something like this:
Why is the phase of the Moon important for 3D programmers? First, itâs a simple enough problemâthe Sun shines on the Moon, which revolves around ...
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