Walking When Moving

Right now, our avatar is constantly walking—even when we’re not controlling it with our controls from Chapter 4, ​Project: Moving Avatars​. Let’s fix this problem.

First, let’s add a way to track the direction in which the avatar is moving. Add four more lines above the animate() function, starting with the value of isMovingRight:

​ ​var​ clock = ​new​ THREE.Clock();
​ ​var​ isCartwheeling = ​false​;
​ ​var​ isFlipping = ​false​;
​ ​var​ isMovingRight = ​false​;
​ ​var​ isMovingLeft = ​false​;
​ ​var​ isMovingForward = ​false​
​ ​var​ isMovingBack = ​false​;

That code says that our avatar is not moving at first. Until something happens, our ...

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