Breaking It Down

Let’s take a quick look at why we used those numbers for the hands.

Read This Section! (at Some Point)

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If you’re impatient, go ahead and skip to ​Adding Feet for Walking​, where you can continue building our game avatar. You’ll still learn plenty just by programming the rest of the avatar. And it’s OK to be impatient to keep going. Just be sure to come back here at some point so you can really understand the numbers that we’re using in this chapter.

When anything is added to a scene, it starts off in the very center. So when we add the body and a hand, it starts off something like this:

In 3D programming and mathematics, ...

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