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3D Game Programming for Teens, Second Edition by Eric Grebler, Maneesh Sethi

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Creating the Missile Body

The main body of our missile is simply a long cylinder to which we will later add different parts. For most of this drawing we will use the Perspective viewport so we can actually see our final image as we draw.

  1. Click anywhere in the Perspective viewport to select this window. A yellow border will appear around the window. Click on the Maximize viewport toggle button (or use the shortcut Alt+W) to maximize this viewport and hide the others, as seen in Figure 10.10.

    Figure 10.10. Maximize the Perspective window.
  2. Click Create > Standard Primitives > Cylinder. You can now set certain parameters for ...

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