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3D Game Programming All in One, Third Edition by Kenneth C. Finney

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APPENDIX ATORQUE 3D REFERENCE

The following tables refer to the Torque 3D release version 1.1 engine build.

Note

Torque is not case-sensitive with respect to identifiers, such as variables and function names.

TORQUE REFERENCE TABLES

The Object Type Masks listed in Table A.1 are defined within the T3D engine, and are exposed to TorqueScript and the Console. Simply prepend a $ (dollar sign) to the front of the type name to access the type mask through TorqueScript, like this: $DefaultObjectType.

Table A.1 TorqueScript Object Type Masks

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Table A.2 ...

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