The following tables refer to the Torque 3D release version 1.1 engine build.
Torque is not case-sensitive with respect to identifiers, such as variables and function names.
The Object Type Masks listed in Table A.1 are defined within the T3D engine, and are exposed to TorqueScript and the Console. Simply prepend a $ (dollar sign) to the front of the type name to access the type mask through TorqueScript, like this: $DefaultObjectType.
Table A.1 TorqueScript Object Type Masks
Table A.2 ...