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3D Game Programming All in One, Third Edition by Kenneth C. Finney

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CHAPTER 24THE END GAME

By now you’ve worn many hats, as programmer, 2D artist, 3D modeler, sound engineer, and level designer, to mention just the big ones. It should be fairly evident that each of these specialties has a great deal of depth, and it is hard to do justice to any one of them in a book like this.

However, it should also be apparent that you can make complex and feature-rich games without the need for million-dollar budgets. In this chapter we’ll look at some of the things that didn’t quite fit as topics in the earlier chapters.

A great deal of the work is done for us by the Torque 3D game engine, but that’s just where the process starts—the end is wherever you want it to be. There are other game engines out there, ranging from free ...

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