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3D Game Programming All in One, Third Edition by Kenneth C. Finney

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CHAPTER 20GAME SOUND AND MUSIC

In the last chapter you saw how to create and edit sounds using Audacity. We’re now going to move to the next level, using those sounds for effects initiated by the player, by weapons and ammo, by vehicles, and by places and things in the world at large.

Also, we’ll touch on the issue of in-game music and how you can use it. I’m not going to even attempt to teach you how to compose music—that’s far out of scope for this book. However, I will include some musical pieces on the DVD that you are free to experiment with as we look at the issue. You can find them in RESOURCES\CH20\ MUSIC. They are in MP3 format (fully compatible with Torque). You can find more free music at http://www.nosoapradio.us/.

KOOB

In the following ...

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