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3D Game Programming All in One, Third Edition by Kenneth C. Finney

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CHAPTER 17MAKING STRUCTURES

There are quite a few different options available to the game developer when creating objects for use in a game. We’ve already seen how to make things like trees and weapons using MilkShape to create DTS-type shapes. But what about complex structures, like buildings and bridges?

Well, you can also use DTS shapes for those, making sure to create multiple collision meshes where needed. Buildings have a lot of surfaces that either you can walk on or at the very least you can’t walk through. So you will spend a great deal of effort creating collision meshes. This is a real issue for structures that are interiors. Bridges and ramps are not usually such a big deal when it comes to collision, but you still have the collision ...

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