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3D Game Programming All in One, Third Edition by Kenneth C. Finney

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CHAPTER 15MAKING A VEHICLE MODEL

In Chapter 9 we looked at creating skins, and during that process we created a skin for a cool runabout-type vehicle. In this chapter we’ll create the model itself.

Of course, there is a whole host of different vehicle types, such as those for the open road or off road, aircraft, hovercraft, ships, and so on. In most cases the methods used to create the vehicles can be used with any type of object. But different vehicle types have different capabilities and therefore may require some specialized accommodation for those capabilities in the models.

For example, if you want your vehicles to be drivable by a player-avatar that gets into the vehicle when you want to drive, then your vehicle will need mount points

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