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3D Game Programming All in One, Third Edition by Kenneth C. Finney

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CHAPTER 14MAKING A CHARACTER MODEL

In this chapter we are going to build a character model, step-by-step. We are going to animate it and skin it. It’s going to be a long and sometimes hectic ride, so hang on to your hat! For example, my wife took about 30 hours, spread over almost a week, to work through this chapter.

Oh yes, and remember—the more time you spend on your modeling and artwork, the better your final product will look.

MODELING TECHNIQUES

Modelers use many different approaches or techniques. The differences can be based on what tools are available to do a given job or what data is available about the item to be modeled. Other techniques are available but not described here—that’s because we are modeling for games, and low-poly modeling ...

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