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3D Game Programming All in One, Third Edition by Kenneth C. Finney

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CHAPTER 11STRUCTURAL MATERIAL TEXTURES

In earlier chapters we encountered textures used to enhance the 3D game environment in the resources included with the Emaga sample game. We only caressed the topic with the most feathery of touches. As the book progresses we’ll explore the topic in depth from many different angles. In this chapter we’ll look at one aspect of 3D game textures—those used to define 3D structures, like buildings, walls, sidewalks, and other virtual world artifacts.

You can judiciously and creatively use textures in several important ways. We’ll use a prebuilt scene with a few basic and more complex structures to illustrate some of these principles, including the following:

Project information. One of the most basic uses of ...

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