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3D Game Programming All in One, Third Edition by Kenneth C. Finney

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CHAPTER 8INTRODUCTION TO TEXTURES

3D computer games are intensely visual. In this chapter we begin to explore the creative process behind the textures that give 3D objects their pizzazz.

USING TEXTURES

Textures are probably the unsung heroes of 3D gaming. It is difficult to overstate the importance of textures. One of the most important uses of textures in a game is in creating and sustaining the ambience, or the look and feel, of a game.

Textures also can be used to create apparent properties of objects, properties that the object shape doesn’t have—it just looks like it does. For example, blocky shapes with jutting corners can appear to be smoothed by the careful application of an appropriate texture using a process called texture mapping

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