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3D Game Programming All in One, Third Edition by Kenneth C. Finney

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CHAPTER 7THE CORE FOLDER

The core folder contains files that are commonly used by every Torque 3D project.

Image art contains the textures, shapes, audio, and GUIs that are common to all Torque projects. This is also the name GarageGames normally uses for what I have been calling the assets folder in the previous chapters—except that the assets folder we have been using is not located in the core folder.

Image fonts is where cached font files (.uft) are generated. If you are using custom fonts, you need to make sure that their cached versions are not deleted ...

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