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3D Game Programming All in One, Third Edition by Kenneth C. Finney

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CHAPTER 2INTRODUCTION TO PROGRAMMING

The point of this chapter is to help you understand programming concepts and techniques and leave you with a foundation upon which you can build more advanced skills. By the end of this chapter, you should be proficient with a powerful programming editor; understand what an IDE offers, and how to use one to best effect; understand how to create, compile, and run programs you’ve written yourself; have a reasonable sense of programming problem-solving methods; and be familiar with valuable debugging tips and techniques.

TORSION

To write our programs, we will need to use a text editor, or programming editor. This kind of editor differs from a word processor, which is what most people use for writing documents, ...

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