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3D Game Programming All in One, Third Edition by Kenneth C. Finney

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CHAPTER 1INTRODUCTION TO 3D GAME DEVELOPMENT

Before we get into the nitty-gritty details of creating a game, we need to cover some background so that we can all work from the same page, so to speak. In the first part of this chapter, we will establish some common ground regarding the 3D game industry in the areas that matter—the types of games that are made and the different roles of the developers that make them. In the second part of the chapter, we’ll establish what the essential elements of a 3D game are and how we will address them.

Throughout the book you will encounter references to different genres, or types, of games, usually mentioned as examples of where a particular feature is best suited or where a certain idea may have originally ...

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