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3D Game Programming All in One, Third Edition by Kenneth C. Finney

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INTRODUCTION

BEGINNINGS

Hi Ken. Davey here. How’s the family? How’s TubettiWorld Games doing? We need you to write a book about Torque 3D and we need it yesterday. Have you beaten Time Crisis 5 yet? How are things at UOIT?

Fine. Great! We’re .... Uh, whut?!?!!!

This book began, way back at the beginning, as my response to all the emails I’d received about how to go about making computer games. It’s morphed beyond that by now, but it still reflects its roots. I know there are people out there looking for a cold, dry academic reference tome on Torque 3D. This isn’t it. I like a light-hearted and fun tone to my tomes. But this book might really be what you are looking for. Or this book might really be the one for which you are looking. (Some people ...

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