Chapter 11
Focus on the Futuristic InteriorâNormal Maps and Multipass Shaders
INTRODUCTION
Assume that the colonists on planet LV-426 have been out of touch and you need to check on them. Incredibly, they are mesmerized by a reality show: ï¬ve colonists and ï¬ve aliens try to live in the same space station while losing weight, participating in meaningless competitions, and voting each other off the planet.
This chapter focuses on normal mappingâspeciï¬cally creating maps in Photoshop with a look at creating them using a 3D programâand creating the supporting maps for a typical environment. In the 3D program, we will create them using a more simpliï¬ed method that is perfect for the environmental artist. ...
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