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3D Game Design with Unreal Engine 4 and Blender by Justin Plowman

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Using particle effects

The sounds of our explosion are all in place and the Artifact is ready for destruction! To finish our explosion, we are going to need some particle effects. We used various particle effects back in Chapter 5, Taking This Level Up a Notch, to enhance our scripted events at the security checkpoint and the elevator. Here we will use an explosion, fire, and smoke to enhance the destruction effect and mask when we delete the different components of the Artifact. Let's take a look:

Using particle effects

Add an explosion particle, a fire particle, and a smoke particle to the Components list. Be sure to turn off Auto Activate!

To our already extensive list ...

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