Chapter 8. Lights, Camera, Animation!

The Artifact has come a long way. What started out as an idea on a piece of drawing paper has become a full 3D model, complete with textures. However, we are not finished bringing this forgotten relic to full hellish life. If you will recall in the original design for this game asset, the Artifact has to be able to open at the touch of the player, making them an unwitting accomplice to its destructive purpose. For that, we need animation! Blender has a complete suite of animation tools that is more than up to the task. Using keyframes, we will create a simple open animation and prepare the Artifact for export into our space station level. In this chapter, we will cover the following topics:

  • How does Blender ...

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