O'Reilly logo

3D Game Design with Unreal Engine 4 and Blender by Justin Plowman

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

Using different maps to create a more realistic look

Materials in Unreal Engine 4 are made of several different textures working together to provide a realistic result. Generally, a material for a game asset has at least two to three different texture maps that are being manipulated by different mathematical nodes. These maps are usually a Diffuse map, a Specular map, and a Normal map:

Using different maps to create a more realistic look

The coloring of the Artifact is determined by the Diffuse map

Diffuse maps are the basic colors that we have painted on our objects. Unreal accepts these textures in the Material Editor as the object's Base Color. These maps generally contain color and pattern information ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required