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3D Game Design with Unreal Engine 4 and Blender by Justin Plowman

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Custom Marking Seams

Let's take a look at using seams effectively. Remember that the Unwrap tool will essentially flatten your object for texturing, splitting, and flattening along the lines we have marked as seams. For different primitive shapes such as cubes and cylinders, there are some best practices to be aware of. Knowing these standard unwraps can help us later when we run into more complex shapes, such as our tentacles.

Unwrapping Cubes

Unwrapping Cubes

Practice makes perfect! Cubes and other primitive shapes are a great way to brush up on UV unwrapping

When unwrapping a cube, it is important to minimize the number of seams used. This is why we unwrap in a ...

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