Win conditions

At this point in the book we have two whitebox levels, complete with a starting point and an end goal in each one. We have also constructed a bit of narrative that strings the two together. In this section, I will show you how to use Blueprints to connect the two levels and allow a player to go from the cargo ship level to the space station by investigating the crate. In the end, we will have the skeleton of a game demo that could definitely be expanded on with additional art and gameplay to create a full game.

To connect the two levels, we will have to go back to the cargo ship and add a triggered event to the crate we placed there that allows the player to investigate it. This trigger will then allow the player to load to the space ...

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