Importing our object into Unreal
Time to export our crate from Blender:
The export options can be found by going to the File menu, then Export, and selecting FBX as your chosen file format:
The exporter has many options, several of which we will use later as they pertain to animation. We will need to change some of the options to export our crate:
- In the main menu of the exporter, select Mesh. This way, the only object that will be exported is our crate and not the camera ...
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