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3D Game Design with Unreal Engine 4 and Blender by Justin Plowman

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Basic texturing techniques

As I mentioned earlier, textures are what make a game object pop in your level. They can be used to add all kinds of different elements we would not take the time to model, as well as color, wear and tear, and lighting information. There are many ways to texture our game object. Basic objects that would like to take advantage of a material in Unreal can apply one in the level. Blender has painting tools available within the program through its texture paint mode. Lastly, there are options available using other programs to create your textures. Our UV map can be exported to a program like Adobe Photoshop or GIMP, where we can paint the textures using the color tools or use photos to create a realistic result. I also want ...

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