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3D Game Design with Unreal Engine 4 and Blender by Justin Plowman

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Using different types of light

Throughout the level, we have been using basic lights just to give our work in progress some illumination. In this section, we are going to transform our lighting into something that seems more realistic for our theme and communicates it to the player. Proper lighting is something that is important to make a scene or environment seem believable. It can make an audience feel anxious or scared, and create a sense of tension. It can communicate danger or safety. In games, it can even be a game mechanic. In our scene, we are going to use lighting to communicate a sense of mystery and a tension that something just might be going on beyond the player's ability to see.

To create this feel, let's think about what we might ...

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