Foreword

When I first heard about the iPhone and its gaming capacities, I knew right from the start that it was going to be big; Apple has always been revolutionary in all its product lines. Knowing that the device would have support for OpenGL ES and OpenAL technology, I was excited to get the SDK.

I wanted to create a 3D engine built around it and provide a free, flexible, and scalable solution that users could start using out of the box. Being a fan for quite a while, when it came to which 3D editor I should use for the engine integration, Blender was the most obvious choice. Even after almost three years using it on a daily basis, Blender never stops impressing me, and I can't stop praising how much this software can do for the size of its ...

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