Acknowledgments

I'm very grateful to everyone involved in the creation of this book and the software it deals with. In particular, I'd like to thank Romain Marucchi-Foino, author of the SIO2 game engine, for his efforts in creating such a useful set of tools for the game-programming community as well as for his great help as tech editor of this book. I'd also like to thank Ton Roosendaal and the Blender developers for their tireless work to make Blender the fantastic piece of software that it is.

  • In addition to the developers, I'd like to thank the many users and game creators who helped me directly or indirectly through their posts on the SIO2 forum. I'm especially grateful to the game creators who allowed me to use images from their games in ...

Get 3D for iPhone® Apps with Blender and SIO2: Your Guide to Creating 3D Games and More with Open-Source Software now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.