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3D for iPhone® Apps with Blender and SIO2: Your Guide to Creating 3D Games and More with Open-Source Software by Tony Mullen

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Chapter 9. Working with Widgets

In this chapter, you'll learn how to work with SIO2 widgets. Widgets provide an important general-purpose graphical resource and enable a much richer user interface for your application. They are used to create splash screens, buttons, icons, menus, and other two-dimensional visual elements. Getting comfortable with using widgets is a big step toward creating the kind of fully fleshed-out application experience that you can make available to others on the iTunes App Store.

  • Making a splash with a simple widget

  • Creating a responsive widget button with a local callback function

  • The Complete Code

Making a Splash with Widgets

So far you've learned about how to create 3D assets for iPhone apps with Blender and how to bring ...

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