In this chapter, you'll learn how to work with SIO2 widgets. Widgets provide an important general-purpose graphical resource and enable a much richer user interface for your application. They are used to create splash screens, buttons, icons, menus, and other two-dimensional visual elements. Getting comfortable with using widgets is a big step toward creating the kind of fully fleshed-out application experience that you can make available to others on the iTunes App Store.
Making a splash with a simple widget
Creating a responsive widget button with a local callback function
The Complete Code
So far you've learned about how to create 3D assets for iPhone apps with Blender and how to bring ...