So far, you've learned how to create interactive 3D worlds with props, physics, and lighting. There's much more you can do with Blender and SIO2, and in this chapter you'll be introduced to the powerful character animation capabilities of the SIO2 game engine. You'll learn how to create armature animation actions in Blender that can be exported to SIO2 just like other 3D content and how to incorporate the actions into your iPhone game play. You'll also learn more about how to control simple movements of objects in 3D space and see a simple method to obtain a real-time shadow effect using planar projection.
Animating a character in Blender
Getting action in SIO2
Taking a walk
Quick and dirty real-time shadows
The Complete ...