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3D for iPhone® Apps with Blender and SIO2: Your Guide to Creating 3D Games and More with Open-Source Software by Tony Mullen

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Chapter 7. Props and Physical Objects

In Chapter 6 you created an immersive environment in which you could navigate a camera around a scene with convincing ground and sky. In this chapter, you'll continue working on the same project, adding props and physical objects that can interact with the camera and with the world around them. You'll become more familiar with materials and some of the different options you have when working with them, and you'll discover ways to make your scene more realistic and engaging with complex-looking background objects that render quickly.

  • Texture face objects and transparency

  • Fast foliage with billboards

  • Rigid body physics for interactive objects

  • Pseudo-instancing for efficient object handling

  • Working with low-poly collision ...

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