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3D for iPhone® Apps with Blender and SIO2: Your Guide to Creating 3D Games and More with Open-Source Software by Tony Mullen

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Chapter 4. Going Mobile with SIO2

In this chapter you'll use the SIO2 library to access and work with the 3D data you created in Chapter 3. You'll see how assets are loaded and how data is accessed through the sio2 object. You'll also take the next step in creating interactive content, using touch input to interact directly with the 3D scene. By the end of the chapter you will have compiled and run your Hello 3D World application on your iPhone simulator or device, and you'll know all the basics of how to get your 3D content from Blender to your iPhone or iPod Touch screen.

  • Initializing SIO2 and loading assets

  • Rendering

  • Touch screen interaction

  • The Complete Code

Initializing SIO2 and Loading Assets

In Chapter 3 you created a 3D scene in Blender and ...

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