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3D for Graphic Designers by Ellery Connell

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CHAPTER 12

Improving Final Renders

In many Cases, finishing touches need to be added to give a render just the right look. Sometimes these effects could be rendered directly, but adding them after the render is easy and offers much better flexibility and speed. You will look at methods for creating the best-quality finished product. This chapter covers the following topics:

  • Mastering the Shader Tree
  • Using render outputs
  • Sweetening 3D renders by using Photoshop

Mastering the Shader Tree

At several points throughout this book, we have covered the Shader Tree. The Shader Tree is home to all materials created in modo. You have looked at its use in creating textures for scenes of differing types and styles, but the overall amount of complexity has ...

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