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3D for Graphic Designers by Ellery Connell

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CHAPTER 9

Texture and Lighting for Architectural Interiors

A well-built model without good textures and lighting can waste hours of modeling as far as final presentation goes. Setting up good textures and lights for this type of visualization can be done quickly with a little practice. The addition of these textures and lighting will greatly improve the look of your finished product. This chapter covers the following:

  • Creating textures for interior visualization
  • Adding secondary models
  • Adjusting lighting and rendering settings

Creating Textures for Interior Visualization

As you created the interior model in the previous chapter, you assigned basic large groups of textures (floors, walls, molding, and so on). However, to get the right amount ...

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