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3D for Graphic Designers by Ellery Connell

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CHAPTER 6

Textures for Visualization

With your scene properly modeled, textures are the next order of business. Just as with other parts of a 3D workflow, texture work has the potential of creating truly inspiring art or ruining the hard work done in other areas of the design process. In this chapter, you will narrow texture work down to look at materials that are appropriate for visualization. This chapter covers the following:

  • Setting up a test environment and lighting
  • Creating customized materials from presets
  • Creating organic UV maps
  • Building materials from scratch

Setting Up a Test Environment

To properly see textures the way they will appear in final renders (with a fully custom light rig), you need to set up a proxy. Using a preset environment ...

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