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3D for Graphic Designers by Ellery Connell

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CHAPTER 4

Lighting

When taking a good photograph, lighting is key to the overall success of the image. Studio shots require a careful balance of light and color created by artificial sources. Outdoor (natural) shots are dependent on getting the right time of day, a good surrounding environment, and even the careful use of reflectors and bounce cards to get just the right touch. To achieve good results in 3D, similar (but not identical) considerations must be taken.

This chapter covers the following:

  • Using lights in 3D
  • Creating a basic light setup
  • Setting up environments
  • Rendering basics

Using Lights in 3D

As discussed in Chapter 1, “Working in 3D,” there are essentially two broad categories of lights in 3D. One is a category of lights that ...

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