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3D for Graphic Designers by Ellery Connell

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CHAPTER 3

Creating Textures

With a model created, you are ready to make those polygons look like something in the real world. When light hits a surface, many things can happen. The light can reflect back, pass through, be absorbed into the surface, or even scattered. The result of this interaction between light and surface defines color, reflectivity, transparency, and other surface attributes. This chapter serves as an introduction to re-creating those effects on a 3D model.

This chapter covers the following:

  • Understanding surface attributes of real-world objects
  • Creating textures in 3D
  • Using texture layers
  • Using UV mapping
  • Creating image-based textures
  • Understanding texture channels

Understanding Textures in the Real World

When you look at ...

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