You have arrived at the end of this book on 3D filmmaking. Below is a summary of the most important points you might find useful. The list that follows must be put in context: Don’t forget that everything is possible in 3D if you creatively understand/accept/use the resulting effects.
• Every language has a grammar. Learn it and you will be able to use it for narrative purposes.
• Stereoscopy can be likened to bas-relief or haut-relief, but not to sculpture in the round: Be careful not to oversell 3D for what it is not.
• In 3D, the story isn’t drawn on a canvas anymore, but staged inside a pyramidal scenic box whose apex is pointed at the viewer.
• The 3D scenic box is divided into three zones favoring either realism, ...